
The biggest perk of this spell is that it is a Bonus Action. You can heal a creature up to 60 feet away.

It goes up by each level you cast it at, though it won’t make too much of a difference. Healing Word allows you to restore 1d4 HP + your spellcasting modifier. However, what makes it weaker compared to other healing spells is actually its strength. #4: Healing WordĪs a low-healing 1st level spell, it’s easy to dismiss Healing Word.

So if multiple party members are affected, you can easily help them all. But that is balanced out by its low-level casting. The downside to this spell is you have to touch the creature in question. Sometimes even turn-by-turn saving throws can’t save them. This can be critical in a battle when party members are in need, most especially if they are paralyzed or blinded. The condition can be blinded, deafened, paralyzed, or poisoned. Lesser Restoration allows you to end one disease or condition affecting a creature by touching them. But it continues to be relevant and useful even when you’re a level 20 cleric. This is an easy spell to overlook, especially as you continue to level up and leave 2nd level spells further behind. But what if you don’t know? What are the best healing spells to prepare for any occasion? Let’s break it down. If you know what you are going to encounter for that day’s quest, that certainly makes things easier. When you are playing a healing-based cleric in Dungeons & Dragons, you have a multitude of choices on that account. Easier said than done, right? Because despite all the shenanigans and danger the party puts themselves in, there is also the daily question of what spells to prepare.

Your party is counting on you to keep them alive.
