

But they know that this desperate action will not save them - they have bought themselves precious time, but are still far from a permanent solution. With this explosion of magical power, Karal, Firesong, and their companions have temporarily counteracted the ever-increasing waves of the mage storms. With the help of the Shin'a'in plainsmen, they have successfully excavated this ancient arsenal, and risked their lives triggering one of these antique but potent tools of death to unleash a monstrous burst of mage-energy. Legend has it that below the Tower, deeply buried beneath the plains, is Urtho's Vault, hidden stronghold of some of the most powerful magical weapons ever devised - weapons that Urtho himself felt were too dangerous to use.

SUMMARY: As Storm Breaking opens, the western allies, led by Karal, Karsite Sunpriest and delegate to the Valdemaran Court, and the Adepts Firesong and An'desha, have traveled deep into the Dorisha Plains to locate the ancient ruins of the Tower of Urtho, Mage of Silence, creator of the gryphons. Valdemar 20 - Mage Storms 03 - Storm Breaking Published: 1997 Fantasy fiction, Fiction - Fantasy, Fiction, Fantasy, General, Epic, Fantasy - General, Tags: Valdemar (Imaginary place) Fantasy fictionttt Fiction - Fantasyttt Fictionttt Fantasyttt Generalttt Epicttt Fantasy Generalttt Valdemar (Imaginary place)ttt
